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1. CCP Logic loop: List of terain in PC - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: David Spd wrote: CCP LogicLoop wrote: My apologies guys. I have been and still am really busy. We are in the last days of our content lock (tomorrow) for 1.7 and we are tightening up the Production Facility to get it ...
- by Aero Yassavi - at 2013.10.31 08:05:00
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2. CCP Logic Loop: RDV inquiry - in Skirmish Gamemode [original thread]
Just a suggestion that maybe you can toss over to the game design guys, but how about the RDVs become an asset the individual players buy from the market and in our vehicle fitting screen there is an extra slot for which RDV we want to deploy that...
- by Aero Yassavi - at 2013.10.25 03:22:00
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3. Is there going to be a general review of redline turret placement? - in Skirmish Gamemode [original thread]
On the new maps they are fine, but on some of the old maps, perhaps before new standards were set, the redline turret placement is quite atrocious. There are several instances where one of the redline turrets can overlook nearly the entire map and...
- by Aero Yassavi - at 2013.10.22 02:34:00
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4. Is this possible? - in Skirmish Gamemode [original thread]
I like this idea a lot, but thinking more short term they could probably do something similar with current game modes. Think about it like this: Team A decides to attack Team B's district. First battle is an Ambush to gain a foothold in enemy ter...
- by Aero Yassavi - at 2013.09.22 09:12:00
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5. Sticky:Impact Ridge Skirmish Feedback! - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: Love how this map looks like a giant crater - flows really nicely for it's shape too. It IS a crater. The terrain is called Craters. There's even craters inside the craters.
- by Aero Yassavi - at 2013.09.06 08:12:00
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6. Sticky:Impact Ridge Skirmish Feedback! - in Skirmish Gamemode [original thread]
Forlorn Destrier wrote: Aero Yassavi wrote: Haven't played this map in Skirmish yet, but looking at the map my immediate question is: Why is there a CRU next to D AND at the medium socket behind it, while over at C there is only one at the m...
- by Aero Yassavi - at 2013.09.05 23:39:00
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7. Sticky:Impact Ridge Skirmish Feedback! - in Skirmish Gamemode [original thread]
Haven't played this map in Skirmish yet, but looking at the map my immediate question is: Why is there a CRU next to D AND at the medium socket behind it, while over at C there is only one at the medium socket behind it? Make it balanced, and in m...
- by Aero Yassavi - at 2013.09.05 07:31:00
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8. Sticky:Fracture Road Skirmish Feedback! - in Skirmish Gamemode [original thread]
Agree with the immersion statement, this map with the research lab SI set does an amazing job at appearing like a real research facility and not some arbitrary first person shooter arena.
- by Aero Yassavi - at 2013.09.05 07:27:00
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9. Sticky:Border Gulch Skirmish Feedback! - in Skirmish Gamemode [original thread]
Fire of Prometheus wrote: I have played on this map and it is my FAVORITE map on any game that I have ever played!!!! Completely agree, this map is pure genius.
- by Aero Yassavi - at 2013.09.05 07:25:00
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10. Development of Urban Skirmish Maps - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: Silent Defiance wrote: tI would be nice to scale the exterior of all structures at least. More ladders please. Dropships, drop uplinks. We won't use ladders a lot. However,...
- by Aero Yassavi - at 2013.08.27 18:32:00
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11. Development of Urban Skirmish Maps - in Skirmish Gamemode [original thread]
Harpyja wrote: I'd love a map where there's a "sky tower." Multiple elevator shafts in the core, with some stairwells. Every floor will have something unique, be it a CRU, supply depot, turret installations, etc. Some floors will have landing ...
- by Aero Yassavi - at 2013.08.26 20:02:00
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12. Map Questions (with -LOTS- of references...) - in Skirmish Gamemode [original thread]
Thank you very much LogicLoop for your answers! Though I must add myself to the list of people who have never seen the consolidation matrix being used across the bridges at Spine Crescent. If it is indeed intended to show up there, we must all be ...
- by Aero Yassavi - at 2013.07.29 12:01:00
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13. Map Questions (with -LOTS- of references...) - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: This brings me to another point.. http://www.gamedynamo.com/images/galleries/photo/1701/dust-514-mercenary-pack-screenshots-6.jpg Here you can see that Charlie and Delta have been replaced by the ...
- by Aero Yassavi - at 2013.07.29 02:29:00
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14. Sticky:Spine Crescent Skirmish Feedback - in Skirmish Gamemode [original thread]
How come we never see this version of Spine Crescent with the consolidation matrix at objectives D and E? http://web.ccpgamescdn.com/dust/news.control/64718/1/outpost1.jpg
- by Aero Yassavi - at 2013.07.23 19:26:00
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